Recomposed
https://mathis-ollier.itch.io/recomposed-infinit-melody-rogue
Loading...
Roguelike Shooter
Level Designer
Systems / Combat Designer
Production Coordinator

3-Person Team — Release the 25 january 2025
30-Hour Code Game Jam (9th Edition)
Recomposed is my first roguelike shooter. You begin with a lone drum loop and add bass, melody, and harmony layers at each level to build the full soundtrack.
Created in just 30 hours for the 9th Code Game Jam at the University of Montpellier in January 2025, it features no fewer than 31 handcrafted rooms, plus start and end chambers.
My Design Roles
  • Level Designer: Crafted and placed 31 rooms, mastering flow and AI navigation.
  • Systems/Combat Designer: Balanced shooting mechanics—damage, fire rate, and range—for player and enemies.
  • Production Coordinator: Led communication, organized playtests, and coordinated across time zones
Challenges !
Ensuring combat balance under tight time constraints; crafting room layouts that avoid AI pathfinding issues given simple straight-line enemy behavior; and rapidly learning Unity’s toolset with no prior experience.
Engines: Unity
Phone Number (Canadian)
+1 (581) 447-8327
Made with