FrogyFrog
https://mathis-ollier.itch.io/frogyfrog
Amphybien plateformer
Level Designer
3-Person Team — Release the 22 december 2024
6-Week Academic Assignment
FrogyFrog is a platformer adventure developed over six weeks as part of a video game design course at UQAC in Fall 2024. As the level designer, I laid out every gameplay element by hand before learning to use Unreal Engine’s physics-driven placement to speed up asset positioning.
My Design Roles
I served as the level designer, manually placing all assets (excluding lighting) and later implementing physics-based placement through Unreal Engine.
Challenges !
Mastering level design for the first time: I initially conceived the layout as a kitchen-inspired space before reworking it into a more engaging gameplay environment. Collaboration also proved difficult when a teammate overhauled the map at the last minute, shifting it to a strictly linear design by reducing the branching paths we had planned as one main path.
Engines: UE 5.4
Download Documents
Made with